Lead, Data Center
12 Daewangpangyo-ro 644beon-gil · NCSOFT · Seongnam Gyeonggi, South Korea 13494
mail4work ·mail4personal ·github · blog | updated: December 30, 2019
NCSOFT, Lead, Data Center (Seongnam Gyeonggi · South Korea) 2019.02–present
NCSOFT, Lead, I&I Division (Seongnam Gyeonggi · South Korea) 2018.03–2019.01
NCSOFT, Lead, R&I Team (Seongnam Gyeonggi · South Korea) 2014.08–2018.03
KISDI, Senior Researcher (Jinchun Chungchungbuk · South Korea) 2013.05–2014.07
Korea Information Society Development Institute
FourThirtyThree, Data Anlysist (Seoul · South Korea) 2012–2013
Seoul National University, Postdoc. School of Economics (Seoul · South Korea) 2011–2012
Seoul National University, Ph.D. School of Economics 2010
Seoul National University, M.A. School of Economics 1997
Seoul National University, B.A. School of Economics 1995
Jun Sok Huhh. 2009. “The Evolution of PC bang Culture in Korea (Chapter 7).” Gaming Cultures and Place in Asia-Pacific [edited by Larissa Hjorth, Dean Chan]. Routledge.
Jun Sok Huhh. 2006. Business of Fun–Economics of computer games industry. ChekSeSang. [Korean language]
Jun Sok Huhh and Jeong Wook Byun. 2017. “North Korea’s Nuclear Weapon Development and South Korea’s Strategic Reaction: A Signaling Game Approach.” Ehwa Journal of Social Sciences 33(1): 107–142. [Korean language]
Jun Sok Huhh and Jung-Kyu Choi. 2012. “The Decay in Contributions in a Public Goods Game: Learning Hypothesis, Strategy Hypothesis and Reciprocity Hypothesis Revisited.” Journal of Econometric Theory and Econometrics 23(2):165–186. [Korean language]
Jun Sok Huhh. 2008. “Culture and Business of PC Bangs in Korea.” Games and Culture 3(1):26–37.
R, Mathematica,
Python, NetLogo, Docker
🏠lostineconomics.com | Jun Sok Huhh